
A nice, yet simple, character generation tool to allow you to customize your character's appearance. Now, it isn't vast, but it is a nice set up. You can control your character's facial expression, and have a choice of several different faces as well as a few hair styles, eye color, skin tone, and racial specific additions. Another great feature is that you can change your character's appearance at any time, even after creation.

The interface is good, although to start with it can be a bit daunting since it is so vast. Experiment, learn your controls before you jump head-long into the game. There is a great beginners tutorial that you can play with your character, which will also earn you your first few levels in the game if you select to do it. The two best aspects of the interface are the movable windows, so you can customize your view screen, and the ability to create macro buttons. Macros are '/' actions set to a button. You can also change your short cut settings in the main login screen, just before you enter the game, so that they suit your gaming style.
The game is intriguing from the moment you enter, starting you in the noob town just outside one of your realm's major cities, where you'll find a plethora of things to do. You can go out and do solo hunting against the creatures stalking the area or you can go traverse local low level dungeons. Group hunting is great as well and there are always a large group of new players running around, most willing to join up and hunt. The best way to level though is to do tasks or task dungeons, which there is one for every level group.

There are guards in the town where you can ask for tasks, or mini quests, where you can be asked to either go kill some creature off to the south, or go into the dungeon and clear it of monsters, find a specific named creature and kill it, or kill certain creatures. These tasks boast a great deal of experience for the beginner, and before you know it you'll be level five.
That is when you change from your base class to your secondary class, and switch from your basic trainer to your initial trainer. Whatever base class you chose in the creation process determines what secondary classes you have access to. So, for example, if you chose the Stalker class as your base in the realm of Hibernia, you can now train to be a Ranger or a Nightshade. Each of these classes have their own specific abilities, with both pros and cons. It is best to look into what class you'd like to play and read up on them before deciding. For me, I usually try a class up to level ten. That way you can get a feel for the class and see if you enjoy playing it.

When you die your character is taken back to their last 'bind' point. There are bind stones in almost every starter town. No matter where in the world you die you will return to that last place you bound yourself, so be sure to bind when able. There are no penalties for death from level 1-4, but starting at level 5 you will begin to lose experience and constitution when you die. This can be healed by a healer for a small donation, and then you can gain a portion of your lost experience back by going to your grave and praying. Other players can resurrect you, and in this instance you won't lose constitution nor leave exp behind in a grave stone.

Each new player starts out in a 'newbie' guild. Here you can meet new people, converse, group and hunt together. It gives you an idea of how the guild system works, and when your ready to move on, you can leave the beginner guild and join another. There are many guilds in game, and finding the right guild can take some time. If you wish to create a guild of your own you need eight people and one gold to form it. Be sure to discuss a name before hand and who will be Guild Leader, for that person will have to do the guild purchase from the Guild Registrar. You'll also get to chose your guild's two colors and their emblem, which you can have placed on cloaks and shields.
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